#OPCO12 – Final report (Part 2)
In part 1 of my final report I presented some facts and figures about the course, complemented by Claudia Bremer, one of the moderators of the course, in a far more professional way. I just hope I do not belong to those who did not apply for a confirmation of participation :-?. I changed my badge level and I am not sure if I had to apply again. At least I figured out the trick with the badges entries, although it seems I busted the intake capacity of the badge box, as I cannot add any more articles – so please follow the link to my blog.
Part 2 is about this years Horizon Report 2012 by the New Media Consortium (NMC).
|Mobile apps||Time-to-Adoption horizon: One year or less|
|Game-based learning||Time-to-Adoption horizon: Two to three years|
|Learning analytics LA|
|Gesture-based computing||Time-to-Adoption horizon: Four to five years|
|Internet of Things IoT|
Although, I focused with my blog posts mainly on Gesture-based computing and Learning Analytics (LA) I’d like to briefly discuss all Horizon topics.
Gesture-based computing was definitely the most fascinating topic and my favorite . I liked especially the idea that it offers for presentations, but as well the opportunity it offers for people with disabilities. We came up with an impressive list of ideas how gesture-based computing could be used in education, compiled by Claudia Bremer (blog post and PDF-File). Gestures unfold naturally and makes learning intuitive comprehensible. Learning by doing, by (indirectly) touching the learning object. It is a haptic, tactile-kinesthetic way of learning. The playful approach also fosters interaction and cooperation in the classroom. Technically gesture-based computing is well-engineered. Smartphones and tablets are controlled by gestures, though not all manage so well like shown in the cartoon I found. Kinect is the most named technology so far, but others are on the rise.
Ideas how to apply gesture-based computing in the classroom are abundant, so why is gesture based computing only on the four to five years time-to-adoption horizon?
Well, in my humble opinion there are two main reasons. First, the lacking investment of financial resources into the education system. Last week I heard that Rhineland Palatinate if putting by far less money into education as the national average. Comparison with other countries reveal that Germany spends only 4,8% (gross domestic product – GDP/BID) compared to the OECD average of 5,9%. (Statistisches Bundesamt). Island is spending most (7,9 GPD/BIP) according to the article I found on 3sat (15.05.2012). Germany is on the fifth to last place with only Hungary, Italy, Czechia and Slovakia (4.0 GDP/BIP) spending less into education. I think for that reason alone it will take more than the expected time from the NMC that gesture based computing will be adapted in education. Second, as exciting as gesture based computing appears, it cannot be the only method applied to teaching and learning.
Learning analytics (LA) and Internet of Things (IoT) definitely raised the most data security issues, although I found the smart badges that help to find like-minded people on big events, like suggest by a comment, a pretty interesting gadget. I could also imagine living in an intelligent house. Galileo just recently presented uncommon living concepts and introduced as well the multi-touch bar in living place (SiBar) designed by students from the university in Hamburg HAW. Check their website Seamless Interaction to learn more about their latest innovative projects, it’s pretty cool. However, I found the scenario described by Claudia Bremer pretty scary and it might be closer than we assume. You can already implant a person a chip to trace him; we would not even need a smart card with an RFID chip. But what about their educational use, what added value IoT bring to my teaching or how can it enhance learning?
Learning analytics is an old hat with a new livery, only the technological possibilities are now more advanced. LMS (Learning Management Systems) like e.g. Moodle offer all kind of tracking devices, which makes it easier to compare e.g. student performance. All teachers more or less deploy LA; LA described in the Horizon Report is just more sophisticated. If carefully applied it can be used to improve teaching and learning, but data safety issues need to be considered. I think LA is definitely on the rise, mainly because in the rise of quality management (QM) documentation becomes, like in other areas e.g healthcare, more and more important and we as teachers will be compelled to apply LA.
Mobile apps and tablets already found their way into education. The main question will be whether school/university will provide the devices or if students will bring their own device (BYOD -bring your own device). Yet, that might even enlarge the gap between those who can afford their own device and those who cannot.
Here some other risks that might be attached with mobile apps and tablets
The iPod revolutionized our way to listen to music. The iPhone revolutionized telecommunication. This device will revolutionize our personality. The iPrompter tells us what to say.
… tells us what to say. 06/2007
|Books for Dummies
Image source: http://www.heise.de/ct/schlagseite/ (click to enlarge)
Game-based learning has in my view the biggest potential for learning. It does not necessarily require expensive devices, but mainly a sound pedagogical concept. In my blog post ‘Education – anything but a game‘ I summarized the pros and cons from game-based learning and came up with a plus. However, as mentioned before game-based learning cannot be the only educational concept and it is important that the educational games are authentic and transferable to future work life.