H807 – I found an interview partner
Finally, I found an innovator for my interview 😀
I know it took quite a long time, talking about procrastination ;-), but next to my constant time pressure, finishing two assessments, I also struggled not only with the definition of innovation, but mainly with the requirements for the interview. The guidelines for the interview state: “The ‘innovation’ could be a technology that has become familiar – WebCT, for example.The point is that it should be new for the person you are interviewing.”
But what counts as innovation? I instantly had that discussion when I made contact with my interview partner, and explained why I am calling and telling her my request. She works for the Virtual Campus of Rhineland-Palatinate (VCRP), but unfortunately the side is in German only.
Since 2000 the VCPR consults academic institutions within HE to embed elearning into university education and to make best use the affordances of the Internet. Initially I wanted to talk about the so-called webinars the VCRP offers. Webinars are online seminars which use Wimba Classroom software, similar to Elluminate that we just tested. Actually Wimba and Elluminate are now one, thus they are offered by the same vendor. However, during our preliminary conversation my interview partner brought up game-based learning as innovative elearning approach. She argued that not technology, but the appropriate pedagogy makes an innovation. Within our tutor group forum we came to a similar conclusion.
Interestingly the New Media Consortium (NMC) puts game-based learning on the mid-term horizon and expect that game-based learning and augmented reality will gain widespread usage with two or three years. If this is not innovative 😉
Here an extract from the NMC Horizon Report 2011.
“Game-based learning has grown in recent years as research continues to demonstrate its effectiveness for learning for students of all ages. Games for education span the range from single-player or small-group card and board games all the way to massively multiplayer online games and alternate reality games. Those at the first end of the spectrum are easy to integrate with coursework, and in many institutions they are already an option; but the greatest potential of games for learning lies in their ability to foster collaboration, problem-solving, and procedural thinking. For a variety of reasons, the realization of this potential is still two to three years away”.
It sounds like a very interesting topic and I hope to find out more within the interview and see how I could apply that to my teaching.